It's that time of year again, with FantasyCon just around the corner. This year I will be sitting on three panels, and performing a reading. So, without further ado, here is my schedule for the weekend. I look forward to catching up with friends, new and old, from the 28th September.
Steampunk - Saturday 11.30am (Panel Room 2) Andrew Knighton (mod) Anthony Laken, Adam Millard Saturday 1.20pm - Science Fiction (Reading) Gav Thorpe Adam Millard Humour in Genre Fiction - Saturday 2pm (Panel Room 1) Donna Bond (mod) Heide Goody, Chris Brookmyre, Adam Millard, Duncan Bradshaw, Jen Williams Short Fiction: Markets, Outlets, Awards - Saturday 3pm (Panel Room 1) Allen Ashley (mod) Stephen Bacon, Tim Major, Pat Cadigan, Adam Millard, Lynda E. Rucker
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It is with great pleasure that I’m able to announce that DarkFuse will be releasing Swimming in the Sea of Trees in May, 2017. It’s an honour to join such an immensely talented stable of authors, and is something I’ve been looking to achieve for several years. Thank you to Shane Staley, Dave Thomas, and everyone over at DarkFuse for gifting me the best possible end to 2016.
A year after the death of their son, Dan and Kelly are visiting Aokigahara, the infamous Japanese forest. Dan knows of its past as the place where souls come to die, to commit suicide, either through hopelessness, debt, or love. Kelly does not, but all that changes when the forest’s ghosts begin to reveal themselves. Aokigahara knows what they fear, and will stop at nothing to claim two more souls. The book will be released as an ebook and a limited hardcover (100 copies) sold only through subscription. Larry 3D | January 2017 | 250pp | Cover Artwork by Jim Agpalza
The theatre is packed, the popcorn is still warm and severely overpriced, and the curtains are about to open for the first time. Horror fans have gathered for the annual FearFest convention, and this year, despite the myriad reboots and remakes, an anxious buzz permeates the theatre. It is the premiere of Larry 3D (or Larry 3-SQUEEE,thanks to the assholes behind its marketing campaign). Based upon true events (no, seriously!), the film recreates the rise, demise, and reanimation of Larry ‘Pigface’ Travers – a remarkable performance by Willem Dafoe which critics are already calling, “Unhinged!” and, “Truly awful!”. But when the film starts rolling, the terror becomes all too real. Somehow, Pigface has passed through the dimensions, escaped the movie and landed himself slap-bang in the middle of reality. And now he has a theatre filled with horny teenagers to butcher. Magically pursuing a group of survivors in and out of classic horror films – Psycho, Dawn of the Dead, Suspiria, and an accidental stop-off in Labyrinth (where a battle with Jareth’s crotch almost sends him back to the grave) - Pigface targets his highest body-count to date. Only one man can stop him. And that man is Willem Dafoe. To preorder your signed copy now, and to receive Larry 3D at least two weeks before its official release date, please use the PayPal buttons below. Top one for the UK, bottom for everywhere else. More great Kindle Countdown Deals this morning. You can now get MILK (UK and US), JURASSIC CAR PARK (UK and US), and CELEBRITY HELL HOUSE (UK and US) for only £0.99/$0.99 each. That’s less than the price of an Asda trolley! Please share far and wide. This offer won’t last long. Hit the self-explanatory links below to be magically transported to your local Amazon store. The UK countdown has begun already. The US should follow shortly. Keep checking back if it’s not yet discounted. Cheers. http://smarturl.it/MilkAdamMillard http://smarturl.it/JurassicCarPark http://smarturl.it/CelebrityHellHouse
With the release of Stuff That, a new comedy-horror novel, fast approaching, it's time to get the word out, and what better way to do that than with an excerpt (the first chapter in its entirety) and a Goodreads Giveaway (open to entries from July 9th). So here are those two things, one after the other, as promised by the title of this post. You can also pre-order the book in both digital and paperback editions using the links at the bottom of the excerpt. Stuff That will be released on July 16th 2016.
CHAPTER ONE The woman approached the counter, carrier bag dangling from her emaciated wrist on one side and a small child dangling from the other. The child’s feet were barely touching the floor, which might have had something to do with the fact it was upside-down, for the woman fairly carried that kid the way one might carry a refuse sack or drunken midget. The child knew better than to complain, though, even when its upside-down face clonked against a leg of the proprietor’s workbench. Ted Barker stopped what he was doing--The Sun’s prize-winning Su-Doku—and gave the woman his full attention. He immediately wished he hadn’t, for she looked like something which had passed through the interior workings of a hungry lion. Her eyes were too far apart, for one, giving her the appearance of a reptile, and her aquiline nose extended down almost to her chin. In other words, Ted didn’t fancy her at all. “Can I help you?” He leaned across the counter and glanced down at the child dangling from the woman’s left hand. He sighed. “You do realise,” he said, “that this is a taxidermist’s, and not an orphanage?” The woman cursed—and a terrible curse word it was, too—and flipped the child over so that it was the right way up. Ted recoiled in horror; there was no mistaking the child belonged to the woman. It had the same eyes, the same nose, poor little bastard. “You’ll have to excuse Marnie,” said the woman, motioning to the unfortunate pile of limbs and flesh comprising her daughter. “She’s got this thing, you see, where her features are all jumbled up. Looks a right bloody mess, don’t it?” She poked at Marnie’s face. Marnie simply went on drooling. “Er, yes,” Ted said, for what else could he say? “I wonder where she gets it from?” Apparently he could say that. Turning his attention to the woman—lest the sight of Marnie get the better of his gag-reflex—Ted nodded at the carrier bag. “I take it you have an animal for me. Was it a pet? Are you selling a cadaver? Is it something you and your daughter just jumped out on, thusly terrifying it to death in an instant?” The woman shook her head. “Cat,” she said, slamming it down on the counter. “Misty, female tortoiseshell. Don’t want her back, just selling her on, you know.” “And am I right in understanding that this cat, Misty, was a friend of your daughter’s?” He looked sadly upon the little girl across the counter, heaved twice, and said, “No, I tried, but is there any chance you could ask Marnie to wait outside. I had a lovely mushroom omelette for breakfast, and it would be a terrible shame to see it perform an encore.” “Marnie, go and wait outside,” said the woman, waving the girl away dismissively. Once she was gone—and the little fucker kicked Gerry the baby giraffe in the shins as she went—the woman began to peel the plastic bag from the dead animal. “She’s a lovely specimen, if I do say so myself.” “And you do, do you?” “I do what?” “Say so yourself?” “That I do, my friend,” said the woman. “You ain’t ever seen a dead cat like this one, I can guarantee it.” Ted was intrigued, which was strange, really, since dead cats seldom intrigued him. They were ten-a-penny, thanks to the ring road. Now, bring him a dead chimp and he would be impressed, and not just because chimps are usually very good at crossing duel carriageways. Exotic animals were his favourites. Cats were not exotic; you could dress a tabby in a Hawaiian tee-shirt and drape a lei around its neck and it would still look shit. No, Ted had a whole box of dead cats in the freezer out back. He didn’t know whether he would ever get around to stuffing them, or if he’d end up selling them, as he had done on one or two occasions before, to Ho Chi Minh’s Dragon Lounge Buffet and Bar—eat as much as you like, but don’t take the piss. “Mom, there’s a man out here offering me sweets if I get in the car with him,” Marnie said as she reappeared in the doorway. “Ask him what kind of sweets,” said the woman as she continued to fiddle with the carrier bag. Ted was shocked, and appalled, and shocked yet again as the ugly little sprout proceeded to ask the man idling at the kerb the nature of his suck. After a few seconds she shouted—and dribbled a little—into the shop. “Says he’s got blackjacks.” The woman shook her head. “You don’t like blackjacks, Marnie. They make your mouth all dark, remember.” “Oh, yeah,” Marnie said. She called outside. “I don’t like blackjacks. They make my mouth all dark.” Then came the sound of a car making off at speed, and Marnie returned to the outside world, where she would be fortunate to ever receive such a generous offer again. “Is this going to take long,” Ted said, watching the woman working away at a double-knot. “I’ve got a parrot to do for a client this afternoon, and it’s a tricky one.” Parrots were not usually tricky, but the customer—a little old dear by the name of Martha Tickle—wanted Derrick (not all parrots are called Polly, you know) to be part of a nice scene, with deckchairs, and beach huts, and sandcastles. And Ted had never attempted to stuff a sandcastle before, so he wasn’t particularly looking forward to it. “Hang on,” said the woman. “There, got it!” She upended the carrier bag and out onto the counter fell a dead cat. “See!” she said. “Told you you ain’t never seen a dead cat like our Misty.” Ted nodded. “You are correct, madam,” he said, “because that cat is very much alive.” “Don’t be ridiculous!” gasped the woman. “That is the deadest cat I have ever seen in my life!” Meow, said Misty. “It just said ‘Meow’,” Ted said. “Dead cats don’t meow.” “Yes they bloody well do!” The woman was exasperated, and also completely mental. “I saw a programme once which said that a gassy build-up can manifest after death by way of the vocal cords—” “I am fully aware of what is possible following death,” Ted said, “but your cat is now urinating all over my Su-Doku.” “I know. Sad, isn’t it? Poor Misty, taken too soon.” “Are you on medication, lady?” Ted was fairly losing his rag now, and not just because his chance of winning £100 cash plus free entry into a Bognor Regis camping holiday prize-pot had gone for a Burton. “I can’t take your cat on account that it is not dead. It still breathes. It’s very much alive and well, apart from possible brain-damage from being double-knotted into a plastic carrier-bag.” “Well, if you won’t take it,” the woman said, scooping Misty up into her skeletal and liveried arms, “then I’ll have no other choice but to sell it to Ho Chi Minh’s Dragon Lounge Buffet and Bar.” “There is a cattery not three miles from this very building,” Ted said. “Ho’s is closer,” replied the woman, and with that she turned and marched for the door, leaving her shit- and piss-filled carrier bag on the counter. She yanked the door open and yelled, “Marnie… what have I told you about playing in the road? Look out! Ah, fuck it! Marnie? Marnie, bloody hell, you’re all squashed!” She turned to Ted, who was trying to dry his puzzle out by rubbing the pages upon his person. “I don’t suppose you buy the cadavers of flattened children, do you?” “I suggest you call an ambulance,” Ted said. “Just what is the point of your shop?” said the woman, seemingly disgusted, and then she was gone, screaming at the top of her voice—No, she’s not a Chupacabra, you cheeky bastard, she’s my daughter! Stop taking pictures! --and the door slammed shut. It would be an hour before Ted heard sirens out in the street, which just goes to show that the uglier your child, the less fuss the emergency services make about getting to them in a good and reasonable time. Stuff That - Amazon UK Stuff That - Amazon US Barnes and Noble Waterstones Goodreads Book GiveawayEnter Giveaway
Stuff That Cover Artwork by Jim Agpalza
Stuff That, a new novel, is available to pre-order now from the usual suspects. Released on July 16th, and launching at Edge-Lit 5 in Derby on the same day, Stuff That is the only killer taxidermy novel you need to read this year.
Ted Barker has been running Barker’s Taxidermy Emporium (We stuff things so you can stare at their dead eyes forever!) for decades. Business is booming, thanks to the busy London roads and the stupidity of cats, but when Don Paparella, a local gangster, arrives at the shop, everything changes. The proprietor is gunned down in cold blood, and with seemingly no witnesses, Don Paparella and his lackeys go on with their plot to run London. But the taxidermy saw it all, and now Buffalo Bill, Vladimir the Unicycling Rat, Jemima/Jessica the two-headed duck, Hooter the racist owl, Gerry the baby giraffe, and Fairfax the posh fox, are out for blood. With the help of a pair of 1980s buddy-cops, Ricks and Murtow, the taxidermy will stop at nothing to avenge their creator. Dead animals never pelt so good… Amazon UK Amazon US Barnes & Noble Adam's novel MILK will be receiving a facelift and re-release over the coming days due to parting ways with its previous publisher, Wetworks. The paperback edition will shortly be readily available from all the usual booksellers and distributors as a 4.72 x 7.48 trade paperback (282pp), and will feature an all-new design. If you missed it first time around, we hope you will check out this 2nd edition. Alternatively, the book will once again be available digitally from the Amazon store in your country HERE.
In a post-apocalyptic world, Lou, a goods trader (batteries, cloth, books, pornographic devices) stumbles upon a new business opportunity when he miraculously begins to lactate. Milk is a rare commodity in a world gone to hell, and so before long everyone in town wants a piece of the action, but there's something not quite right about the milk - other than the fact it came from a fifty year-old man. The milk is bad, turning everyone that consumes it into radioactive mutants with a penchant for human flesh. Now it's up to Lou to put things right, before everyone he knows becomes a milk-guzzling cannibal. Whatever you do, don't drink Lou's Milk… I haven’t played videogames in many years. Now, before the pitchforks come out and you all take to Google Maps to figure out where I live so that you can set fire to my house and murder my chickens, let me explain why. I have several other hobbies which take up all of my time. When I’m not writing or reading, I’m training at the gym, and when I’m not doing those three things, I’m trying to keep my son fed and watered and occasionally bathed. There just aren’t enough hours in the day. However, it wasn’t always like this. As a child, and as a spotty teenager, I was a rabid—if not competent—gamer. Many hours were spent steering a mutant blue hedgehog through Green Hill Zone. I could batter the shit out of Dr Robotnik all day long, and Bowser took a pasting just as often. Growing up, console graphics were like modern-day glitches; if a fifteen-year-old was gifted a Frogger cartridge nowadays, and the console upon which to play it, there would be hell to pay. Childline would get involved, there would be lawyers, parents would end up serving ten-to-life in Sing Sing. My brother and I were fortunate. Over the course of our childhood, we sampled many of the computers and consoles available at the time. Our screeching ZX Spectrum (48KB Ram! That’s less memory than your average garden hose) kept us entertained for years. We made our own games using the three-hundred-page program book which came with the computer, games which turned out to be nothing more than a rudimentary clock slowly ticking around the monitor, or an extremely basic choose-your-own-adventure RPG. So not only were the graphics shit, but you were the one responsible for putting them there in the first place. There was something almost masochistic about that, which is probably why I’m on so much medication as an adult. Thanks, Clive Sinclair. Things got slightly better with the NES, and then the SNES—which was our main console throughout our entire childhood—but Photoshop was still many years off. Thankfully, we had Mario Paint, a basic drawing utility whose only redeeming feature was its built-in fly-swatting game, Gnat Attack. With Mario Paint, I created many awful 6fps B-movies, which were saved by hooking the whole thing up to a VHS and hitting record.
Still think you’ve got it tough, millennials? When we weren’t creating our own Mario-themed texture stamps in Mario Paint, my brother and I would spend hour upon hour working our way through Super Mario All-Stars (1993), leading Link upon ridiculously tedious quests in The Legend of Zelda: A Link to the Past (1992), kicking seven shades of shit out of each other in Super Street Fighter II: The World Warrior (1992), and steering an anthropomorphic fox through the galaxy in Starfox (1993). Other games came and went--F-Zero, Sim-City, Kid Klown in Crazy Chase, Streets of Rage—but those were our mainstays, the ones I always remember playing, and the ones I would happily return to now. If only the kid, whatshisname, didn’t need a bath once a week. The Bad Game is out now from The Sinister Horror Company. YOU DON'T PLAY IT... IT PLAYS YOU. Hemsby is thriving; a seaside town on the up. The holidaymakers are flooding in, and so is the money. For the majority of those who live there, the resort is idyllic. But not for Jamie Garrett. Fifteen years old and bored to tears, Hemsby is the last place he wants to be. Aside from the occasional sea rescue, nothing exciting ever happens. That's about to change as a mysterious new game arrives at the beach-front arcade. No one knows of its origin, or the rules of the game, but soon it is the talk of the resort, attracting children far and wide with its complex gameplay and surreal graphics. When the children of the resort become the perpetrators of uncharacteristic and brutal violence, Jamie realises that it is a side-effect of the game, and sets out to pull the plug on the machine before it is too late. Dare you play THE BAD GAME? Amazon UK Amazon US The Bad Game, published by those wonderful people at The Sinister Horror Company, is released today. The novel is available as a Kindle book as well as a paperback. YOU DON'T PLAY IT... IT PLAYS YOU. Hemsby is thriving; a seaside town on the up. The holidaymakers are flooding in, and so is the money. For the majority of those who live there, the resort is idyllic. But not for Jamie Garrett. Fifteen years old and bored to tears, Hemsby is the last place he wants to be. Aside from the occasional sea rescue, nothing exciting ever happens. That's about to change as a mysterious new game arrives at the beach-front arcade. No one knows of its origin, or the rules of the game, but soon it is the talk of the resort, attracting children far and wide with its complex gameplay and surreal graphics. When the children of the resort become the perpetrators of uncharacteristic and brutal violence, Jamie realises that it is a side-effect of the game, and sets out to pull the plug on the machine before it is too late. Dare you play THE BAD GAME? Amazon UK Amazon US Waterstones Barnes & Noble |
Adam MillardWriter of bestselling "The Dead" Series. Author of paranormal novels, The Susceptibles and Deathdealers, and bizarro novellas Larry, Hamsterdamned!, Vinyl Destination, and The Human Santapede. Archives
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